Welcome to OmnicMeta's report on the state of competitive Overwatch
on Console from week 1 of Season 4. In this report, we look at the meta of hero
usage trends across tiers from Grandmaster through Bronze.
Click here for the PC report for S4W1
What
this report is: A report and tier list of Overwatch hero usage and
player trends across competitive ladder tiers (Grandmaster ->
Bronze), covering usage for
Week 1 Season 4 (a single week of S4). We want
to answer the question "What are people playing at each tier?". Usage is calculated using matches played per hero for each player in our dataset. Players are then
divided into tiers by their current SR at time of data capture. Note that players from different tiers often play with each other (for example Grandmaster and Master).
What
this report is not: We do not report any data from professional or
Esports tournaments, only competitive ladder within the game of
Overwatch.
For information on our dataset, see the
About page.
Comparing Hero Usage between Tiers
The
above chart breaks down average usage of a hero by tier, grouped into
the same categories (Offense, Defense, Tank, Support) as found in the
game. Generally speaking, higher tiers prefer higher skill cap
characters that can reward them for their play, while lower tiers prefer heroes that are easier to learn and be productive with.
For
this week, the big changes to Bastion and Mercy have arguably lead to
significant changes in team compositions as compared to prior weeks.
Let's take a look at each hero category.
No
Offense
heroes got a new buff for the start of Season 4. While
Soldier is still solidly picked across tiers, the new changes to
Bastion have all somewhat lead to
Soldier's decline.
Genji,
Pharah, and
Tracer
remain solid picks all see increased usage, as
Zarya ult combo remain really strong. Note that their usage peaks at the Grandmaster tier, as the data suggests Grandmasters players are bearing the DPS roles while teammates that are Masters more frequently play support heroes. ayers are preferring
Genji and
Tracer to
Pharah, possibly due to better mobility.
Reaper's usage sinks down even further than S3 and is very rarely seen at higher levels of play, as the damage buffs to
Roadhog seem to make
Roadhog more suitable for dealing damage in situations that
Reaper would have traditionally be good at.
Defense heroes reflect the meta changes, as
Bastion surges from near obscurity to be one of the best heroes in the game, stemming from a stronger kit. Recon mode can rival
Soldier for
accuracy and damage, and sentry mode gets a survivability improvement
with the new "Ironclad" passive. One asterisk and note with
Bastion usage:
while PC did get a patch nerfing the "Ironclad" passive, this patch has not yet hit console. Similar to the drop off in usage I observed on PC, I expect that
Bastion's popularity will wan some when the nerf reaches console.
Junkrat is
still a favorite hero at Bronze and Silver; anecdotally his "cause
chaos" playstyle likely still leads to solid success at those tiers.
Mei is
the only other defense hero that consistently sees over 10% usage rates, likely because of her strength on assault maps and the strength of her ultimate ability.
Hanzo,
Torb, and
Widowmaker continue to be niche picks, with
Hanzo and
Widowmaker requiring high precision not as easily achieved with a controller. With
Torb's turret damage being buffed, we may see an increase in his usage in the future.
Tanks continue to be a big part of the meta at all tiers of play.
Reinhardt continue
to be the most popular tank overall, as he continues to be the only
real "main" tank in the game and the foundation of most team
compositions. With the buffs to
Bastion, it has become more common to see
Mercy power boosting
Bastion behind a
Rein Shield. Off tanks continue to vary depending on tier. The nerfs to
D.Va have caused her to have a 20% drop in usage versus season 3, with
Zarya seeing much more play as a direct result.
Zarya's ability as a utility tank is similar to
D.Va, trading off mobility for potential damage and a strong ult to combo with many of the offensive heroes.
Roadhog
continues to be quite strong and a solid pick whose skill cap is
appreciated even more at higher tiers of play. Despite the nerfs to his
hook, we see little change in usage of
Roadhog.
Winston continues
to be the black sheep of the Tank family (though still picked in Dive
team compositions), but with buffs to his shield and other hero changes
on the PTR, it is entirely possible we will see his use rate increase in
the future.
Support usage has changed greatly with the new season. The re-introduction of
Bastion into the meta and the buff granting invincibility during ult has lead to a resurgence of
Mercy, with a more than 20% increase in average usage rate across all tiers. The biggest loser with the emergence of
Mercy is
Lucio, who loses his #1 spot. He moves to #2 in support usage, with his healing and speed boost aura continuing to be very strong. Similarly,
Zenyatta has lost some popularity but still remains quite strong as discord and healing orbs are quite good.
Ana's heavy reliance on accurate shots for healing make her a more difficult pick with a high skill ceiling, as evidenced by her popularity increase across the tiers.
Symmetra remains a niche pick despite the rework of her kit.
Hero Usage by Tier and Tier Lists
Grandmaster Tier List
Tier 1 (>75% Usage Rate): None
Tier 2 (>50% Usage Rate): Mercy (57%), Reinhardt (55%), Soldier76 (55%), Zarya (54%), Roadhog (51%)
Tier 3 (>25% Usage Rate): Bastion (41%), Pharah (38%), Lucio (36%), Tracer (36%), Ana (35%), Genji (28%)
Tier 4 (>15% Usage Rate): Zenyatta (19%), McCree (19%)
Master Tier List
Tier 1 (>75% Usage Rate): None
Tier 2 (>50% Usage Rate): Mercy (70%), Reinhardt (67%), Zarya (53%), Soldier76 (50%)
Tier 3 (>25% Usage Rate): Roadhog (44%), Ana (41%), Lucio (41%), Pharah (27%), Tracer (25%)
Tier 4 (>15% Usage Rate):
Zenyatta (23%), Genji (23%), D.Va (16%), McCree (15%)
Diamond Tier List
Tier 1 (>75% Usage Rate): None
Tier 2 (>50% Usage Rate): Reinhardt (68%), Mercy (62%), Zarya (53%)
Tier 3 (>25% Usage Rate): Soldier76 (49%), Lucio (45%), Roadhog (42%), Ana (40%), Bastion (37%), Pharah (27%), Zenyatta (26%), Tracer (25%)
Tier 4 (>15% Usage Rate):
Genji (23%), D.Va (21%)
Platinum Tier List
Tier 1 (>75% Usage Rate): None
Tier 2 (>50% Usage Rate): Mercy (64%), Reinhardt (61%), Zarya (51%), Soldier76 (51%)
Tier 3 (>25% Usage Rate): Lucio (48%), Roadhog (37%), Bastion (36%), Ana (34%), D.Va (31%), Zenyatta (27%), Pharah (26%)
Tier 4 (>15% Usage Rate):
Tracer (21%), Genji (19%), Symmetra (15%)
Gold Tier List
Tier 1 (>75% Usage Rate): None
Tier 2 (>50% Usage Rate): Reinhardt (59%), Mercy (59%), Lucio (52%), Soldier76 (52%)
Tier 3 (>25% Usage Rate): Zarya (48%), D.Va (44%), Roadhog (34%), Bastion (32%), Ana (29%), Zenyatta (27%), Pharah (25%)
Tier 4 (>15% Usage Rate):
Tracer (19%), Genji (15%), Symmetra (15%)
Silver Tier List
Tier 1 (>75% Usage Rate): None
Tier 2 (>50% Usage Rate): D.Va (54%), Reinhardt (54%), Soldier76 (54%), Mercy (54%)
Tier 3 (>25% Usage Rate): Lucio (49%), Zarya (38%), Bastion (34%), Roadhog (33%), Zenyatta (26%), Pharah (26%)
Tier 4 (>15% Usage Rate):
Ana (22%), Junkrat (20%), Tracer (17%), Symmetra (15%), Mei (15%)
Bronze Tier List
Tier 1 (>75% Usage Rate): None
Tier 2 (>50% Usage Rate): D.Va (64%), Lucio (55%), Soldier76 (50%), Mercy (50%)
Tier 3 (>25% Usage Rate): Reinhardt (43%), Bastion (34%), Zenyatta (33%), Zarya (31%), Roadhog (28%), Junkrat (28%)
Tier 4 (>15% Usage Rate):
Pharah (24%), Ana (18%), Mei (18%), Symmetra (16%)