New hero Moira is up on the PTR and already is turning some heads with a very interesting kit. High burst healing, mobility with Fade, and consistent damage (with lock-on). My initial take is that she could potentially be used as a main healer, or off-healer. Below, I've collected some statistics for Moira's abilities using the Training Room. As data was collected by hand, any incorrect or missing data will be updated.
-Switch
Biotic Grasp (Primary Healing)
- Projectile "spray" healing
- 80 HP per second, 15 meter range, heals over time (80 hp over 3 seconds after healing disconnects)
- Can heal multiple teammates at the same time (80 hps per ally)
- Usage meter allows 10 seconds of continual healing.
- Passive (not dealing damage) recharge time from empty: 50 seconds.
- Active (dealing damage with Biotic Grasp) recharge time from empty: 10 seconds (best case)
Biotic Grasp (Primary Damage)
- Acts as a damage and self heal (lifesteal /vampire ability)
- 50 Damage per second, 30 Self healing per second
- Single target, 20 meter range
- Can lock on to targets:
- Lock on area is in shape of Triangle (possibly cone)
- Wide lock on area close to player
- Narrow lock on area at 20 meters from player
Biotic Orb (Ability)
- Launch a orb that heals allies or damages enemies (multiple target)
- 10 second duration (or until depleted, 10 second cooldown
- 10 meters/second movement, 5 meter radius of effect
- 50 Damage per second per enemy, 80 Healing per second per ally
- 200 Total Damage, 300 Total Healing
Fade (Ability)
- Completely disappear for 1 second (duration)
- 15 meter maximum travel distance
- 6 second cooldown
Coalesce (Ultimate Ability)
- Long beam that can simultaneously heal allies and damage enemies (multiple target).
- Charge time similar to Ana's Nanoboost (relatively fast)
- 30 meter range, 8 Second duration
- Can damage / heal through shields
- 70 damage per second (each target), 140 healing per second (each target)