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April 13, 2018

Live Patch 1.22 - Reaper, Mei Buffs / D.Va Nerfs

This patch is the current live patch as of April 10, 2018.   As far as heroes, the patch represents buffs to Doomfist, Reaper, and Mei, with nerfs to D.Va and Zenyatta.  You can read the full patch notes on the Overwatch Website.

  • Rocket Punch
    • Fixed a bug that prevented Doomfist’s Rocket Punch from impacting enemies
Switch Comments: This has been mentioned in various forums online as a change to Rocket Punch hitbox (increase).  

  • Micro Missiles
    • Explosive damage reduced from 6 to 4
  • Boosters
    • Impact damage reduced from 25 to 10
Developer Comments: D.Va’s burst potential is a bit too high, so we’re reducing the damage of her Micro Missiles and Boosters impact. Prior to this change, each missile dealt 3 impact damage and 6 explosive damage. We’re reducing explosive damage from 6 to 4 but leaving the impact damage the same, the net result being 21% damage reduction.


  • Endothermic Blaster
    • Now pierces through enemies
Developer Comments: This change helps Mei combat multiple targets that are clumped up and makes it easier for her to keep freezing a specific target if another enemy gets in the way. This change also helps her ultimate more consistently freeze enemy targets, especially if they are near each other. Note: While her shots now pierce enemies, they still do not pierce barriers such as Reinhardt’s shield.


  • Death Blossom
    • Reloads Hellfire Shotguns after use
  • Wraith Form
    • Move speed bonus increased from 25% to 50%
    • You can now cancel the ability by pressing the Shift or Primary Fire hotkey
Developer Comments: These changes help Reaper use Wraith Form more consistently as an escape, but they also open up new options, such as chasing down key targets.


  • Orb of Destruction
    • Secondary fire rate of fire reduced by 15%
Developer Comments: Zenyatta is meant to be able to deal a lot of damage, especially for a support, but his alternate fire burst damage was a bit too high. This change keeps the overall damage the same but lowers the DPS slightly and makes it harder to hit multiple shots at very long ranges.