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Using Data-Driven Analysis to Understand Competitive Overwatch

June 8, 2017

Overwatch Hero Updates - Patch 1.11.1.2A


This patch is the current live patch as of May 23, 2017.  You can read the full patch notes on the Overwatch Forums.

HERO UPDATES

General
  • Recoil Recovery Aim Compensation can now be disabled for Ana, McCree, and Widowmaker. The option can be found under the “Control” tab in the “Options” menu. Simply select the appropriate hero under the dropdown menu and look for the “Hero” section
Developer Comments: By default, weapon recoil recovery is overruled by downward crosshair movement. This means that downward movement during the weapon’s recoil recovery phase will override the weapon’s natural recoil recovery. This option allows you to remove this functionality, meaning a weapon’s natural recoil recovery movement acts independently from downward crosshair movement. In practice, this will make your crosshair move faster if you aim downward during the recoil recovery window.


Genji
  • Removed the attack delay from Genji's wall climbing ability, allowing him to engage with enemies immediately after he finishes climbing
Developer Comments: This is a quality of life change to make wall climbing feel better.
 


Hanzo
  • Removed the attack cooldown from Hanzo’s wall climbing ability, allowing him to engage with enemies immediately after he finishes climbing
  • Storm Bow
    • Increase charge speed by 10%
    • Charged arrows now maintain their charge after climbing a wall, provided the button is continuously held
Developer Comments: Decreasing Hanzo’s draw time gives him more overall DPS, while also letting him fully charge an arrow and more quickly return to full movement speed when needed. And, like the change to Genji’s wall climbing, this is a quality of life change that will make climbing feel better.


Orisa
  • Fusion Driver
    • Damage reduced by 9%
  • Protective Barrier
    • Cooldown reduced from 12 seconds to 8 seconds
Developer Comments: To help Orisa maintain the front line for her team, we’re reducing the cooldown of her Protective Barrier. This change also helps her reposition the barrier more easily when needed. To compensate for this new defensive strength, we're reducing her Fusion Driver's damage, as it felt too high.


Reaper
  • Wraith Form
    • Ammo is now entirely refilled when Wraith Form is used
Developer Comments: Wraith Form is typically used as an escape ability after firing. This change gives Reaper a fighting chance if an enemy chases him down as he uses it.


Reinhardt
  • Earthshatter
    • Effective height has been lowered from 3 meters to 2 meters
    • The height threshold of objects that Earthshatter can "climb" has been lowered from 3 meters to 2 meters, making Earthshatter less likely to climb tall objects as it moves along the ground.
Developer Comments: Earthshatter tended to climb unexpectedly high, frequently hitting targets that were significantly above the ground. These changes help the ability stay more grounded.


Soldier: 76
  • Heavy Pulse Rifle
    • Bullet damage decreased from 20 to 19
Developer Comments: Soldier: 76 is in a much better place lately, but his damage output was making him a must pick, compared to similar roles.